A new adventure awaits Sinterklaas and his friends in the Caribbean.
Social & External
Aquaria
Arie
Cornelia
Berend
Piet
Polly
Penny
Ty
Sinterklaas
Kapitein Kibbeling
Pelle
Pien
Pedro
Kapitein Bakkeljauw
A romantic comedy told with a set of interwoven Christmas tales about life, love, forgiveness and caring. A heroic vagrant becomes a TV sensation Santa Claws, while a prince takes a menial job at a department store to woo his sweetheart.
The recording of The Great Saint Nicholas Show on December 6, 2015! At the Sportpaleis in Antwerp. Featuring Samson & Gert, Kabouter Plop, Piet Piraat, Bumba, Maya the Bee, Prinsessia, Wickie the Viking, Ghostrockers, Mega Mindy, Rox, K3, and... Saint Nicholas!
In a magicians’ private stand-off, two practitioners must brave tricky challenges to demonstrate a hidden ability. They conjure animal illusions, consume light bulbs, and face the choice between antagonism and friendship.
Young Jim Hawkins, a pirate mouse named Hiccup, Dr. Livesey and Squire Trelawney hire a ship to find the legendary treasure of notorious late pirate Captain Flint. However, Flint's former crewmates plan to take over the ship.
A Dutch pilot with a real passion for flying risks everything to keep his plane in the air.
In the sequel to "Winky's Horse", 8-year old Winky looks after the horse of St Nicholas. Then one day the horse runs away.
A horror film that depicts St. Nicholas as a murderous bishop who kidnaps and murders children when there is a full moon on December 5.
Dutch children’s friend Saint Nicholas is at his wit's end. The letters from children are stacking up and the list of gifts just keeps getting longer. How is he supposed to deliver all those gifts to all those sweet little children in one night? When Diego proposes to ask good old Santa for help, they travel to the North Pole, together with Clumsy Pete and children Max and Anna. Everything seems to work out fine, until Famke and Yvette, two escaped convicts, mess things up. Will Saint Nicolas and his Petes be able to save the feast of St. Nicholas?
Follow the adventures of the real St. Nick and all his helpers.
There is only one thing Winky wants: a horse, a real horse to ride. But horses are expensive. Fortunately it is the season of Sinterklaas; Winky just asks Sinterklaas for a horse. Than everything will work out alright. Or will it?
Ten-year-old Bloem is completely crazy about Sinterklaas' horse. After several attempts, she finally convinces Sinterklaas to let her ride his horse, but then something terrible happens. During a ride outside the castle, Amerigo loses his magic horseshoe. Sinterklaas' horse does not have normal horseshoes, but one golden horseshoe. Without this magical horseshoe, Amerigo cannot climb onto the roofs. Sinterklaas does not want to worry his helpers and starts a search together with Bloem. Will they find the horseshoe in time, or will this year's gift-giving evening have to be canceled?
Sinterklaas wants to be absolutely sure that all the presents will be delivered on time. To make that happen, he has come up with a clever plan: a secret gift storage facility in the Netherlands! Months before the official arrival, he secretly goes to check how things are going. But when he arrives, he gets the shock of his life: there are no presents at all! The Piets have received false instructions, and the arrival ceremony has been mysteriously canceled. Someone is pretending to be Sinterklaas — but who…?
In the underground world, there are not only terracotta warriors and horses, but also a variety of bronze relics, resurrected bronze beasts and an underground creature called the "Earth Horn". The hero, Meng Yuan, is an odd-job figurine in the underground Qin tombs. He works with the mysterious girl Shi Yu to capture the Earth Horn and goes through dangerous situations, but unexpectedly discovers the mystery of the endless battle between the Earth Horn and the terracotta warriors
When Sinterklaas and Diego arrive at the harbor in Spain, they discover that the pakjesboot has already departed. This marks the start of a race against the clock to catch up with the boat in time. That’s not easy, because thanks to the meddling of the crooks Joris and Boris, the Piets left for the Netherlands a day early...
Sinterklaas and his Pieten are on their way to the Netherlands, on their new ship Pakjesboot 13. However, the ship is way too heavily loaded and sinks in the middle of the Atlantic Ocean. The Sint and his Pieten scurry of to a deserted island and luckily all manage to reach it alive. But, how will they now reach the Netherlands...?
Sinterklaas and the Clubpieten have a busy year ahead: never before have so many shoes been put out. But the villain Kornee wants to ruin the Sinterklaas celebrations. Due to a mistake, he never received a gift from Sinterklaas when he was a child. To get his revenge, he has created Moepies, a new kind of cuddly toy. Kornee orders the funny Moepies to steal the presents from the children's shoes. When one morning not only the presents but also all the shoes are gone, the Petes are blamed. Sinterklaas doesn't understand what's going on. Will everything be okay in time?
When something bad happens at Aunt Til's exposition, the Sinterklaas fest seems to end once and for all. A series of terrible events is set in motion, which treatens to free the evil Dr. Brein and her accomplices.
Throughout the country there is only one child who never puts her shoe: Floor. If she wants something, she just asks her rich father, the baron. Until Floor wants a pool full of chocolate items one day.
The Care Bears team up with a troubled brother and sister who just moved to a new town to help a neglected young magician's apprentice whose evil spell book causes sinister things to happen.
After telling the story of Flint's last journey to young Jim Hawkins, Billy Bones has a heart attack and dies just as Jim and his friends are attacked by pirates. The gang escapes into the town where they hire out a boat and crew to find the hidden treasure, which was revealed by Bones before he died. On their voyage across the seas, they soon find out that not everyone on board can be trusted.
Mystery Inc. has cracked the case to top all cases! They’ve tracked down Coco Diablo, the head of a notorious costume crime syndicate. With Coco and her kitty in prison, Mystery Inc. thinks that they can finally enjoy a break. Wrong! Suddenly, menacing doppelgänger ghosts of the Scooby crew and favorite classic foes show up in Coolsville to threaten Halloween. Now it’s up to the meddling kids to unmask the latest scoundrel and save Halloween!
The gang goes on a trip to check on Velma's younger sister, Madelyn. She's been studying stage magic at the Whirlen Merlin Magic Academy, where apparently there have been sightings of a giant griffin. The gang decides to investigate.
Mystery, Inc. heads to Blowout Beach for a real swinging beach party when the Ghost Pirates threaten to harsh the good vibes.
In this fully animated, all-new take on the Smurfs, a mysterious map sets Smurfette and her friends Brainy, Clumsy and Hefty on an exciting race through the Forbidden Forest leading to the discovery of the biggest secret in Smurf history.
Living a bleak existence at a London orphanage, 12-year-old Peter finds himself whisked away to the fantastical world of Neverland. Adventure awaits as he meets new friend James Hook and the warrior Tiger Lily. They must band together to save Neverland from the ruthless pirate Blackbeard. Along the way, the rebellious and mischievous boy discovers his true destiny, becoming the hero forever known as Peter Pan.
It's been ten years since the creation of the Great Truce, an elaborate joint-species surveillance system designed and monitored by cats and dogs to keep the peace when conflicts arise. But when a tech-savvy villain hacks into wireless networks to use frequencies only heard by cats and dogs, he manipulates them into conflict and the worldwide battle between cats and dogs is BACK ON. Now, a team of inexperienced and untested agents will have to use their old-school animal instincts to restore order and peace between cats and dogs everywhere.
The teenagers of Disney's most infamous villains return to the Isle of the Lost to recruit a new batch of villainous offspring to join them at Auradon Prep.
A family must use a magical box of Animal Crackers to save a rundown circus from being taken over by their evil uncle Horatio P. Huntington.
Phineas and Ferb travel across the galaxy to rescue their older sister Candace, who has been abducted by aliens and taken to a utopia in a far-off planet, free of her pesky little brothers.
When his best friend Gary is suddenly snatched away, SpongeBob takes Patrick on a madcap mission far beyond Bikini Bottom to save their pink-shelled pal.
When the meanest, nastiest villains pull a trick to take over their town, two brave children team up with a family of magical animals to bring them down.
Best friends Tod, a fox kit, and Copper, a hound puppy, visit a country fair when they see a band of dogs called "The Singin' Strays". The band has five members: Dixie, Cash, Granny Rose, and twin brothers Waylon and Floyd. It is important that they perform well because a talent scout is visiting.
It’s high time the Justice League took notice of Shazam, but joining the world’s greatest team of superheroes is a lot harder when they’ve all been turned into kids.
Tony and Tia are other-worldly twins endowed with telekinesis. When their Uncle Bene drops them off in Los Angeles for an earthbound vacation, a display of their supernatural skill catches the eye of the nefarious Dr. Gannon and his partner in crime, Letha, who see rich possibilities in harnessing the children's gifts. They kidnap Tony, and Tia gives chase only to find Gannon is using her brother's powers against her.
It's horror on the high seas when Scooby-Doo and the gang take a creepy cruise into one of the world's most mysterious places, the Bermuda Triangle! If Scooby, Shaggy and the gang can't solve this mystery, they may have to walk the plank.
Aura is gifted with magical abilities; she and her friends have many exciting adventures at the academy, but soon Aura learns that the school hatches many dark secrets that she must uncover. Will she be able to unveil the truth?
Andy, at the urging of his former mentor and Magic Camp owner Roy Preston, returns to the camp of his youth hoping to reignite his career. Instead, he finds inspiration in his ragtag bunch of rookie magicians.
Thunder, an abandoned young cat seeking shelter from a storm, stumbles into the strangest house imaginable, owned by an old magician and inhabited by a dazzling array of automatons and gizmos. Not everyone welcomes the new addition to the troupe as Jack Rabbit and Maggie Mouse plot to evict Thunder. The situation gets worse when the magician lands in hospital and his scheming nephew sees his chance to cash in by selling the mansion. Our young hero is determined to earn his place and so he enlists the help of some wacky magician's assistants to protect his magical new home.