A story about a man who wakes up in a mysterious, inescapable room, leading to an extraordinary journey that unfolds afterward.
Social & External
A Boy
Mother
Girl in White Dress
A Boy 2
A girl comes across a cursed advent calendar, and plays a game against the devil in the run up to Christmas.
Following a failed suicide attempt, Kresna is followed by four ghosts who will only leave if Kresna fulfills their request.
A Witness Protection specialist becomes suspicious of his co-workers when dealing with a case involving high-tech weapons.
Ivana, the only survivor of the happenings within the woods years ago, is contacted by a TV production company to shoot her version of the story about the legend of Grete Müller.
Five friends play a game in a "mysterious" forest with a long history as a beacon for troubled young people contemplating suicide.
A quiet and inconspicuous man rents an apartment in Paris where he finds himself drawn into a rabbit hole of dangerous paranoia.
Second release in 'The Mystery of Dr. Fu Manchu' series. Plans for an aerial torpedo are stolen from its inventor Frank Norris West, Nayland Smith tries to retrieve them but is defeated by Fu-Manchu.
Dr. David Marrow invites three distinct individuals to the eerie and isolated Hill House to be subjects for a sleep disorder study. The unfortunate guests discover that Marrow is far more interested in the sinister mansion itself — and they soon see the true nature of its horror.
There’s unfinished business in Loveland. Dallas, Amy, and Frogman are back to settle the score in FROGMAN RETURNS.
Dr. John Markway recruits three strangers for a sleep-disorder study at the eerie and isolated Hill House. It soon becomes clear his real interest lies in the mansion itself and its sinister history, as they are forced to confront the nature of its horror…
In a small English village everyone suddenly falls unconscious. When they awake every woman of child bearing age is pregnant. The resulting children have the same strange blond hair, eyes and a strong connection to each other.
A thirsty teenager's home video leads to a series of horrifying revelations, harkening back to the final punk rock analog days of VHS, while taking one giant leap forward into the hellish new millennium.
The infinite playground of forbidden worlds and dangerous lifeforms offered by the sci-fi horror genre will lead to the biggest, maddest, bloodiest V/H/S ever.
Renee wakes up one morning in the middle of the desert with blood on her hands. She cannot remember why she is there, how she got there or with whom she came. Her quest to uncover forgotten events leads her on a journey of discovery where reality and memory collide and people are not what they seem.
An island in Japan is the site for the dumped and the refuse. Nanakusa and Yu who were childhood and school friends meet on this island that is called Kaiden, a scary name that only refers to things not normal or earthly. The reunited friends strike a bargain and are soon involved in cases most would not dare be involved in or become entangled in.
Ogden Confer is a community college student living with his parents and dealing with the recent loss of his best pal, Rose, when he foils the suicide effort of a mysterious young lady, Beth, who proceeds to make him pay for not minding his own business.
Eccentric consulting detective Sherlock Holmes and Doctor John Watson battle to bring down a new nemesis and unravel a deadly plot that could destroy England.
In an ancient Redwood Forest, unsuspecting players are trapped in a treacherous Augmented Reality game, MURMUR, fighting for their survival in a brave, deadly new world. This isn’t the future. It’s now.
Two young sisters, Charliegh and Kemper, discover a mysterious box of five VHS tapes while their mother is asleep. As they watch, the tapes reveal chilling stories: paranormal enthusiasts encounter a terrifying creature; a police deputy and cameraman face a masked killer; a Christmas party turns deadly; a news anchor’s descent into terror; and two deer hunters’ horrific demise. Each segment intertwines with the next into a complex and terrifying story that slowly unfolds until the boundary between the videos and reality blur. Especially as Charliegh finds that her night may be as horrifying as the tapes she’s been watching.
Juvenile delinquents are sent to a small British island after a fellow prisoner's death, where they must fight for survival.
After witnessing a bizarre, traumatic incident involving a patient, Dr. Rose Cotter starts experiencing frightening occurrences that she can't explain.
Two men wake up to find themselves shackled in a grimy, abandoned bathroom. As they struggle to comprehend their predicament, they discover a disturbing tape left behind by the sadistic mastermind known as Jigsaw. With a chilling voice and cryptic instructions, Jigsaw informs them that they must partake in a gruesome game in order to secure their freedom.
A teenager is stuck in a time loop that is not quite the same each time. She must uncover the truth but her actions have consequences for herself and others.
After finding an ad online for “video work,” Sara, a video artist whose primary focus is creating intimacy with lonely men, thinks she may have found the subject of her dreams. She drives to a remote house in the forest and meets a man claiming to be a serial killer. Unable to resist the chance to create a truly shocking piece of art, she agrees to spend the day with him. However, as the day goes on, she discovers she may have dug herself into a hole from which she can’t escape.
A group of people are trapped in an elevator high above Philadelphia, and one of them is the devil.
A group of strangers find themselves trapped in a maze-like prison. It soon becomes clear that each of them possesses the peculiar skills necessary to escape, if they don't wind up dead first.
Madison is paralyzed by shocking visions of grisly murders, and her torment worsens as she discovers that these waking dreams are in fact terrifying realities with a mysterious tie to her past.
A psychotherapist journeys inside a comatose serial killer in the hopes of saving his latest victim.
In post–War England, a writer and sometime-ghost hunter investigates a reported haunting at a boys boarding school.
Distraught, confused, and half-wild with fear, Sarah Carter emerges alone from the Appalachian cave system where she encountered unspeakable terrors. Unable to plausibly explain to the authorities what happened - or why she's covered in her friends' blood - Sarah is forced back to the subterranean depths to help locate her five missing companions.
Oliver, a lonely autistic boy, seeks solace and refuge in his ever-present cell phone and tablet. When a mysterious creature uses the boy's devices against him, his parents must fight to save their son from the monster beyond the screen.
Looking for work, Aaron comes across a cryptic online ad: “$1,000 for the day. Filming service. Discretion is appreciated.” Low on cash and full of naiveté, he decides to go for it. He drives to a cabin in a remote mountain town where he meets Josef, his cinematic subject for the day. Josef is sincere and the project seems heartfelt, so Aaron begins to film. But as the day goes on, it becomes clear that Josef is not who he says, and his intentions are not at all pure.
A boy named Eli with a rare autoimmune disorder is confined to a special experimental clinic for his treatment. He soon begins experiencing supernatural forces, turning the supposedly safe facility into a haunted prison for him and his fellow patients.
True-crime writer Ellison Oswalt is in a slump; he hasn't had a best seller in more than 10 years and is becoming increasingly desperate for a hit. So, when he discovers the existence of a snuff film showing the deaths of a family, he vows to solve the mystery. He moves his own family into the victims' home and gets to work. However, when old film footage and other clues hint at the presence of a supernatural force, Ellison learns that living in the house may be fatal.
After 16-year-old Alice Palmer drowns at a local dam, her family experiences a series of strange, inexplicable events centered in and around their home. Unsettled, the Palmers seek the help of a psychic and parapsychologist, who discovers that Alice led a secret, double life. At Lake Mungo, Alice's secret past emerges.
Law enforcement finds itself chasing the ghost of a man dead for over a decade, embroiled in a diabolical new game that's only just begun.
Six people unwittingly find themselves locked in another series of escape rooms, slowly uncovering what they have in common to survive... and discovering they've all played the games before.
A woman wakes up injured in a basement surrounded by corpses. To survive, she pretends to be dead while a grotesque ritual unfolds in the house above.
When hundreds of videotapes showing torture, murder and dismemberment are found in an abandoned house, they reveal a serial killer's decade-long reign of terror and become the most disturbing collection of evidence homicide detectives have ever seen.
In town for a job interview, a young woman arrives at her Airbnb late at night only to find that it has been mistakenly double-booked and a strange man is already staying there. Against her better judgement, she decides to stay the night anyway.