A girl is commissioned to paint over an old concrete illustration, in which to her surprise, sinks into. She befriends a painted dragon who has a wing missing.
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To pull off a daring heist, a gang of six misfit outlaws will have to do something they've never done before: trust each other — and a washed-up Witcher.
Since the dawn of time magic users have availed their Mysterious Power to ward off evil and heal the body. Throughout history wizards, sorcerers and magicians have practiced in secrecy, keeping their powers hidden, guided by the Wizard's Code. But there are some who desire mastery over others and attain the highest level of magic to gain it. Even just one Wizard, obsessed with his own power, can threaten their secret world. This one is called the MAGUS. When Felix, a broken down healer learns that the Magus has abandoned the Wizards Code and is using his power for evil, he is forced to come out of reclusion and find a way to turn his healing energy into a killing force.
Ten years after the Fourth Holy Grail War, a devastating clash between Masters and Servants, another war erupts. Shirou Emiya, whose father fought in the first battle, was leading a peaceful life with the warmhearted Sakura Matou. But when hidden forces begin to stir, Shirou resolves to fulfill his father’s dying wish, protect Sakura, and fight for the Holy Grail.
The story revolves around a mystical indigenous goblin called "Kuttichathan" who is under the spell of an evil sorcerer; however, it gets released by three children and then befriends them.
The King has sent his best Knights to defeat the Dragon besieging his castle. Along their epic adventure they encounter malicious sirens, warrior women on a mission of revenge and an unstoppable army of the undead.
Mankind's problems are tempting the moon to move away from the planet Earth, but Kaguya, a superhuman spiritualist, is attempting not to let it go off too far. She comes down to Earth from her home in outer space to help solve the relationship problems of people. Her first assignment involves foiling a perfect murder and a bit of gender-bending as she tries to help Tanaka revive the life of his dream lover and get revenge on the killer, which was her ex-girlfriend. The second assignment involves pulling a sexually frustrated teenager's spirit out of a video game after the stress of being dumped forced it outside the body.
11-year-old Frolie moves into the Very Important House and suddenly finds herself in the role of caretaker of the universe.
She grows up in a village, protected by a foster mother. Her fearlessness indicates early on that heroic blood is flowing in Lenya's young veins. When her village is raided and many of her friends are murdered, she makes it her business to seek vengeance and fight for justice.
In ancient China, a demon was defeated in a fierce battle with a priest, who sealed it's evil spirit in a vase. Centuries later, during the cultural revolution, rebels attempted to gain possession of the vessel from the priest's descendant; however, he threw it into the ocean to keep it from being tampered. The vase was recovered years later in Hong Kong and was auctioned off to a councilman. The demon, unfortunately, escaped and took control of the councilman's body, beginning a spree of terror in the city.
After his career is destroyed, a brilliant but arrogant surgeon gets a new lease on life when a sorcerer takes him under her wing and trains him to defend the world against evil.
According to legend, a group of women escaped from Atlantis just before the destruction of the continent. They took refuge on a mysterious island, and founded a kingdom. Men who dared approach the island, were devoured by these sexually voracious Atlanteans, and thus they were called "gobblers".
Lilly was a normal girl with a healthy sense of adventure. That is, until she finds a magical book, complete with a funny little dragon, "Hector". With the help of her new friend and the book, Lilly has the ability to time-travel and truly satisfy her adventure- lust!.
Educational film in which Figment introduces children to their imaginations.
It’s time to chase that holiday spirit with Tom and Jerry! With magic in the air, Jerry and his nephew, Tuffy, make a snow mouse that miraculously comes to life! To keep their new friend, Larry the snow mouse from melting, Tuffy and Jerry must race him to the fabled Snowman’s Village. In hot pursuit, Tom and devious Dr. Doublevay have their own plans for Larry’s magic.
This wonderful story happened in the age of valiant knights, beautiful princesses, and battling sorcerers. Ruslan, a wandering artist dreaming to become a knight, met beautiful Mila and fell in love with her; he didn’t even suspect that she is the King’s daughter. However, the lovers’ happiness wasn’t meant to last too long. Chernomor, the evil sorcerer, appeared in a magic vortex and stole Mila right before Ruslan’s eyes to transform her power of love into his own magic power. Without further ado, Ruslan sets out on a chase after the stolen princess to overcome all obstacles and to prove that real love is stronger than magic.
A recalcitrant thief vies with a duplicitous Mongol ruler for the hand of a beautiful princess.
Figment takes Matt and Lisa on an "imagination safari" where they meet a menagerie of both real and imaginary animals. There they discover how animals communicate, and also imagine what it would feel like and how to express what it feels like to be certain animals.
"Toot!" "Tick!" "Chirp!" Onomatopoeia is introduced in this "soundsational" adventure. To learn the importance of sound in the world, Peter and Jessica accept Figment's invitation to go with him into Soundspace where they unlock the power of words and the magic of their imaginations. By journey's end, our intrepid explorers learn that language and sound have rhythm—and that the five senses may be used to explore the world around us.
Figment needs Todd and Dhara to help him. He is on a treasure hunt, looking for the "Bookus Dragonius," which contains all of the world's wisdom. The book was hidden by his Uncle Max (The Reluctant Dragon) who loved word play, puzzles, and anagrams. Together they find many clues left by Uncle Max: rhyming clues, anagrams, puzzles, books, brain-teasers, and a rebus are all part of this mystery. They solve these clues—and then finally figure it all out.
Figment needs Beth and Danny's help right away: King Dreary has banished him and all his friends from the kingdom, for being make-believe fliers. Beth and Danny hit upon the idea of identifying and making lists of real fliers and man-made fliers, and then persuading them to leave the kingdom also unless the King lets the imaginary fliers back in. In the process they learn that every flight, just like a story, has a beginning, middle, and end.
Long ago, in the fantasy world of Kumandra, humans and dragons lived together in harmony. But when an evil force threatened the land, the dragons sacrificed themselves to save humanity. Now, 500 years later, that same evil has returned and it’s up to a lone warrior, Raya, to track down the legendary last dragon to restore the fractured land and its divided people.
Determined teen Din is longing to reconnect with his childhood best friend when he meets a wish-granting dragon who shows him the magic of possibilities.
It's been ten years since the dragons moved to the Hidden World, and even though Toothless doesn't live in New Berk anymore, Hiccup continues the holiday traditions he once shared with his best friend. But the Vikings of New Berk were beginning to forget about their friendship with dragons. Hiccup, Astrid, and Gobber know just what to do to keep the dragons in the villagers' hearts. And across the sea, the dragons have a plan of their own...
Lukas, a young farmer whose family is killed by savage raiders in the countryside, sets out on an epic quest for revenge, forming an unlikely trio with a majestic dragon and a swashbuckling, sword-fighting mercenary, Darius.
It's not easy being a teen like Duncan. His mom wants him to pay more attention to his homework, while his dad - a 120-foot-tall monster known as a Kaiju - wants him to become the next King of All Monsters. When these worlds collide, Duncan must use his human wits and his Kaiju powers - including super strength, agility and the ability to breathe fire - to protect his family and friends from a giant monster rampage.
Verity and Peter’s trip to the old family mansion takes a turn when the floor of their room suddenly gives way and they fall into an underground chamber where they are met by a civilization of creatures. The leader tells them that Peter's arrival was foretold as he’s the one who can use Great Clock of the Citadel to restart time and destroy the Shroud, a malevolent creature who feeds on fear itself...
A charming thief and a band of unlikely adventurers undertake an epic heist to retrieve a lost relic, but things go dangerously awry when they run afoul of the wrong people.
An unlikely trio of heroes – a dragon, a boy and a forest brownie – embark on an epic adventure to find the “Rim of Heaven” - the mythological safe haven for all dragons.
Hiccup and friends accompany their mentor, Gobber, on a quest to kill the legendary Boneknapper Dragon.
When the King Gareth dies, his potential heirs, twin grandchildren who possess the dragon’s unique strengths, use their inherited powers against each other to vie for the throne. When Drago’s source of power – known as the Heartfire – is stolen, more than the throne is at stake; the siblings must end their rivalry with swords and sorcery or the kingdom may fall.
The Oggly family arrive at the municipal rubbish dump of Smelliville and must look for a new home, but they never feel really welcome anywhere. They stink and are for most humans just a tad too oggly. When Firebottom, the family dragon, crash-lands on the run-down rubbish tip of the small town of Smelliville, the Ogglies at once feel at home. And it's here they want to stay.
This time around Edmund and Lucy Pevensie, along with their pesky cousin Eustace Scrubb find themselves swallowed into a painting and on to a fantastic Narnian ship headed for the very edges of the world.
Escaping from poverty to become a witcher, Vesemir slays monsters for coin and glory, but when a new menace rises, he must face the demons of his past.
So you want to be a dragon trainer do you? Prepare yourself for adventure, excitement and training as Hiccup, Astrid, Toothless and Gobber tell the legend behind the Book of Dragons and reveal insider training secrets about new, never-before-seen dragons.
Before Alice went to Wonderland, and before Peter became Pan, they were brother and sister. When their eldest brother dies in a tragic accident, they each seek to save their parents from their downward spirals of despair until finally they are forced to choose between home and imagination, setting the stage for their iconic journeys into Wonderland and Neverland.
Suddenly finding herself in the never-before-seen Land of Luck, the unluckiest person in the world must unite with the magical creatures there to turn her luck around.
Stuck in a life of indentured servitude, Marek dreams of becoming a wizard. When she meets the beautiful priestess Teela in need of help, she offers her assistance and provides a motley troupe. Together they go in search of Teela's sister, who was kidnapped by a wild ogre.
In a fantasy world where magic is being superceded by technology, an orphaned teen discovers her destiny to become a dragonslayer.
Young princess Anna of Arendelle dreams about finding true love at her sister Elsa’s coronation. Fate takes her on a dangerous journey in an attempt to end the eternal winter that has fallen over the kingdom. She's accompanied by ice delivery man Kristoff, his reindeer Sven, and snowman Olaf. On an adventure where she will find out what friendship, courage, family, and true love really means.
For years, old wood carver Mr. Meacham has delighted local children with his tales of the fierce dragon that resides deep in the woods of the Pacific Northwest. To his daughter, Grace, who works as a forest ranger, these stories are little more than tall tales... until she meets Pete, a mysterious 10-year-old with no family and no home who claims to live in the woods with a giant, green dragon named Elliott. And from Pete's descriptions, Elliott seems remarkably similar to the dragon from Mr. Meacham's stories. With the help of Natalie, an 11-year-old girl whose father Jack owns the local lumber mill, Grace sets out to determine where Pete came from, where he belongs, and the truth about this dragon.