Welcome to the Battle for Beyond, an all-new Dungeons & Dragons actual play mini-series from D&D Beyond, featuring your favorites from Exandria Unlimited, Dimension 20, LA By Night, G4's Invitation to Party, and more!
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Animators bring to life some of your favorite Dimension 20 moments.
The Dungeon Run is an actual play Dungeons and Dragons show that has been enchanting audiences of all ages since 2019 with their incredible story, characters, visuals, live music and viewer interactivity. Join our outstanding team of Dungeon Masters and the heroes of our stories as they fight to save the world from mysterious enemies with magic, love, wit, and... lots of costumes.
Four 1st-level heroes. One epic monster. Certain death! Faster, Purple Worm! Kill! Kill! serves up comedic mayhem as four special guests pit their low-level Dungeons & Dragons characters against the game’s mightiest monsters. Each one-hour episode features a rotating line-up of Hollywood celebrities and tabletop gaming stars whose puny characters don’t stand a chance. Whether they go out in a blaze of glory or a scream of terror, a “total party kill” has never been this much fun.
Six strangers share a prophetic dream that condemns two of them to death. As they chase down their impending demise, a dangerous question grows. Does fate change once you've seen it?
Starring Dungeons and Dragons playing Chef Mike Haracz, and Writer/Actress/Producer/ D&D enthusiast Sujata Day, "HEROES' FEAST" is a fun-filled cooking show, featuring D&D related celebrity guests.
Roll for Mythicality is a D&D campaign by Rhett & Link. The campaign is available exclusively on Mythical Society.
Set in a mysterious curio shop, creator Deborah Ann Woll brings a unique twist to the world of Dungeons & Dragons with gripping storytelling and arcane objects. Join Woll and a party of special guests each week as they face her puzzles and challenges!
Many celebrities grew up playing role-playing games and remain avid fans and participants to this day. While excelling in their careers, their love for sword-wielding and potion-making within the realm of imagination has been put on hold... until now. CelebriD&D puts D&D-playing celebrities into a small, mini-campaign where they are paired with some of the best role-players in the world.
Power Rangers HyperForce is set in the year 3016 at Time Force Academy. A team of Time Force Ranger cadets must band together to defeat an ancient evil who is set on unraveling the very fabric of the universe. Under the leadership of their mentor, Jen Scotts, and with the show’s Game Master, Malika Lim, the newly minted Rangers will cross both time and space to complete their mission while running into many familiar eras (and faces) along the way. The stakes have never been higher as the players learn what it means to be a Ranger in a live, tabletop RPG environment where anything can happen.
DM Deborah Ann Woll leads players Matthew Mercer, Marisha Ray, Julia Dennis, Tommy Walker, and Kate Welch on a homebrew adventure 'Witch of Briarcleft' at the Stream of Many Eyes.
Set shortly after the events of the Midst podcast, Moonward features a cast of characters on an unsanctioned rescue mission to the sunken remains of Midst’s destroyed moon. Only problem is this moon currently resides in a cosmic ocean of spooky darkness known as the Fold and the Fold is filled with tearrors that cause unknown reality-bending mayhem to those exposed…what could possibly go wrong?
Baradun and the Dickheads return, and this time they have landed in Daggerheart! What begins as a light-hearted adventure in the Beast Feast campaign frame, filled with bizarre creatures & questionable cooking, soon reveals a much darker mystery.
In this TTRPG actual play show, GM Russell Halvorson hosts a rotating table of Octopunk actors as they take on a new indie one-shot every week.
Rivals of Waterdeep is a D&D 5e actual play set in the Forgotten Realms campaign setting. The show's Dungeon Master changes each season.
These are the adventures of Acquisitions Incorporated, a workplace comedy set in a legalistic fantasy dystopia with a family-drama candy shell hugging a rich, chocolatey corporate-horror center.
Magic and mystery, Dungeons and Dragons, Cassalanters and innuendo. Come along with us on an adventure for the ages! B. Dave takes our party on an adventure into Waterdeep and beyond!
Join us as we introduce game mechanics, character creation and our adventuring group The Menagerie as we open beta test our new table-top role playing game, Daggerheart.
Critical Role is a weekly actual play series that uses tabletop role-playing game mechanics as a means to explore and develop stories from the vast fantasy worlds of Exandria, Aramán, and beyond, with sweeping narratives intricately woven through collaboration between Game Masters and players.
Candela Obscura is an ongoing horror drama that follows an esoteric order of investigators as they use centuries of knowledge to fight back a mysterious source of corruption and bleed. Leveraging role playing story mechanics, the series features the Candela Obscura game by Darrington Press!
All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.
A group of teenagers go on a school camp in the Blue Mountains in Australia. While at the camp, Paul Reynolds accidentally goes into a parallel universe. This other world is inhabited by a more hierarchic and technologically different society, ruled by a group of people known as Spellbinders.
Yoda, Obi-Wan Kenobi, Anakin Skywalker, Mace Windu and other Jedi Knights lead the Grand Army of the Republic against the droid army of the Separatists.
The people of Arcadia, Missouri are forever changed when their deceased loved ones suddenly start to reappear.
There is a town in Maine where every story book character you've ever known is trapped between two worlds, victims of a powerful curse. Only one knows the truth and only one can break the spell.
Set fifteen years in the then-future year 1983, the series tells the tale of the crew and passengers of a sub-orbital transport ship named Spindrift. In the pilot episode, the Spindrift is en route from Los Angeles to London, on an ultra-fast sub-orbital flight. Just beyond Earth's boundary with space, the Spindrift encounters a magnetic space storm, and is dragged through a space warp to a mysterious planet where everything is twelve times larger than on Earth, whose inhabitants the Earthlings nickname "the Giants". The Spindrift crash-lands, and the damage renders it inoperable.
The Invaders, alien beings from a dying planet. Their destination: the Earth. Their purpose: to make it their world. David Vincent has seen them, for him it began one lost night on a lonely country road, looking for a shortcut that he never found. It began with a closed deserted diner, and a man too long without sleep to continue his journey. It began with the landing of a craft from another galaxy. Now, David Vincent knows that the Invaders are here, that they have taken human form. Somehow he must convince a disbelieving world that the nightmare has already begun.
Psi Factor: Chronicles of the Paranormal is a Canadian science fiction television series that surrounds a scientific team that deals with all manner of paranormal phenomena around the world; from alien abductions to possessions. The organization depicted in the series is loosely inspired by a real-life scientific organization. While locations in the series took place worldwide, the series was primarily filmed in and around Toronto, Ontario, Canada, and aired 88 episodes over four seasons from 1996 to 2000.
Rod Serling narrates an anthology of fantasy, horror and sci-fi stories from a set resembling a macabre museum. A chilling work of art serves as the connective link between the stories.
In his basement in San Francisco, boy-genius Quinn Mallory unlocks the doorway to an infinite number of Earths. During a test run, Quinn invites co-worker Wade Welles and his teacher Professor Maximillian Arturo to see his new invention. But an increase in power and an early departure leave all three, plus a washed-up soul singer named Rembrandt "Crying Man" Brown, lost in a parallel world. Now they must "slide" from world to world, not only adapting to their changing surroundings, but also trying to get back to their world. Will they ever make it home?
When the 12 Colonies of Man are wiped out by a cybernetic race called the Cylons, Commander Adama and the crew of the battlestar Galactica lead a ragtag fleet of human survivors in search of a "mythical planet" called Earth.
Space. The Final Frontier. The U.S.S. Enterprise embarks on a five year mission to explore the galaxy. The Enterprise is under the command of Captain James T. Kirk with First Officer Mr. Spock, from the planet Vulcan. With a determined crew, the Enterprise encounters Klingons, Romulans, time paradoxes, tribbles and genetic supermen led by Khan Noonian Singh. Their mission is to explore strange new worlds, to seek new life and new civilizations, and to boldly go where no man has gone before.
Join the crew of the Seaview aboard their super high-tech submarine, where no mission is too dangerous and no threat is too deadly, be it enemy agents, mad scientists, deadly sea creatures, or impending nuclear disaster.
During the mid-22nd century, a century before Captain Kirk's five-year mission, Jonathan Archer captains the United Earth ship Enterprise during the early years of Starfleet, leading up to the Earth-Romulan War and the formation of the Federation.
Eleven-year-old Kevin's passion for history is put to the test when he joins a ragtag group of time-traveling thieves on a high-stakes and hilarious adventure.
A magical island hosted by Mr Roarke and Tattoo where weekly guests learn valuable life lessons in their pursuit of fulfilling their dreams. Not all dreams are fulfilled as expected.
When three generations of women reunite after being estranged for more than two decades, they embark on an enlightening – and surprising – journey toward healing none of them could have imagined as they learn how to find their way back to each other.
As Rincewind involuntarily becomes a guide to the naive tourist Twoflower, they find themselves forced to flee the city of Ankh-Morpork to escape a terrible fire, and begin on a journey across the Disc. Unknown to them, their journey and fate is being decided by the Gods playing a board game the whole time.
In Scotland, 994 A.D. Goliath and his clan of gargoyles defend a medieval castle. In present day, David Xanatos buys the castle and moves it to New York City. When the castle is attacked the gargoyles are awakened from a 1000 year curse.
20th-century astronaut Buck Rogers awakens in the 25th century after a freak accident puts him in suspended animation for 500 years. Upon returning to Earth and discovering the planet is recovering from a nuclear war, Buck uses his combat skills and ingenuity to protect Earth and fight evil throughout the galaxy alongside starfighter pilot Colonel Wilma Deering and robot companion Twiki.
A mild-mannered young bird and his best friends, a pair of rambunctious siblings called Fee and Foo, seek adventure and mischief in the magical forest that they call home.